Stats post
The below post is a semi-table of the notes I've been scribbling while finding a cheap, efficient method of leveling magic. Gold cost per spell is subject to change due to GE fluctuations. Gold price includes buying all the runes/bananas needed for the spells. If you choose to use an elemental staff to substitute for certain runes, the cost per spell will be cheaper (in the long run). Ex: casting Humidify would be best done with a steam battlestaff, thus only costing 200 gp for the astral rune.
* elemental staff/battlestaff may be used in place of elemental runes (air, earth, water, fire, lava, mud, steam)
Ancients
- requires completion of Desert Treasure, wield an ancient staff (80k) for auto casting
Ice Burst = 2 deaths, 4 waters, 4 chaos
1280 gp/cast
40 xp base + damage (x2)
Ice Barrage = 4 deaths, 6 waters, 2 bloods
1927 gp/cast
52 xp base = damage (x2)
*Lassar Teleport (ice mountain) = 2 laws, 4 waters
668 gp/cast
82 xp
Lunar
- requires completion of Lunar Diplomacy for most, Dream Mentor for all spells
*Humidify = 1 astral, 3 waters, 3 fires
284 gp/cast
65 xp
*Magic Imbue = 2 astrals, 7 waters, 7 fires
596 gp/cast
86 xp
*Catherby Teleport = 3 astrals, 3 laws, 10 waters
1670 gp/cast
92 xp
Regular
- Chaos gauntlets add +3 to damage with bolt spells
- Confuse, Weaken and Curse spells are typically cast wielding a mud staff and in armor that gives negative magic bonuses, such as full iron, in order for the spell to fail which causes splash damage. The point behind this is to cast as many of these spells at one target as often as possible. When splash damage (failure) happens, you can cast the spell on the same target again and again until the spell is effective.
*Curse = 2 waters, 3 earths, 1 body
94 gp/cast
29 xp
*Fire Bolt = 1 chaos, 3 airs, 4 fires
245 gp/cast
21.5 xp base + damage (x2)
*Fire Blast = 1 death, 4 airs, 5 fires
421 gp/cast
34.5 xp base + damage (x2)
*Fire Wave = 1 blood, 5 airs, 7 fires
462 gp/cast
42.5 xp base + damage (x2)
*High Alchemy = 1 nature, 5 fires
355 gp/cast
65 xp
*Camelot Teleport = 1 law, 5 airs
385 gp/cast
55.5 xp
*Ape Atoll Teleport = 2 laws, 2 fires, 2 waters, 1 banana
- requires completion of Monkey Madness and Recipe for Disaster: Saving Awowogei
658 gp/cast
74 xp
Magic Dart (aka Slayer Dart) = 1 death, 4 minds, Slayer Staff
- requires 55 slayer in addition to 50 magic
343 gp/cast
30 xp base + damage (x2)
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